Please refer to Chapter 1: Getting Started in the Core Rulebook
for info on how the game is played and how to make a character.
Pathfinder has a default world for the game, however the game
is designed to allow the use of other worlds. I’ve made my own world for Pathfinder
called Telsendalay. Below is a guide for the classes, races and
optional rules used in Telsendalay.
For convenience, I’ll use the same names that are in the books, later on
I’ll provide more details as to how they fit into Telsendalay. Details regarding names,
decorative-descriptions and appearances may be slightly different; aside from that the rules
are the same, except what’s listed below.
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Approved Races:
Core Rulebook
(Common Races)
Humans
Elves
Half-Elf
Dwarves
Halfling
Gnomes
Half-Orc
Advanced Race Guide Book
(Uncommon Races)
Orcs
Catfolk
LIZARDFOLK
(Very Uncommon Races)
**Note**
The following races will stand out in most areas of
Telsendalay. If you so choose these races, you should expect to have to deal with
the roleplaying aspect of societal reactions!
Drow
Ratfolk
Changelings
(Elemental Races)
Although the Advanced Race Guide allows extreme appearances,
the Elemental Races in Telsendalay do not have those options.
Sylphs
Undines
Ifrits
Oreads
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Approved Class:
Core Rulebook
Barbarian
Bard
Cleric
Druid
Fighter
Monk
Paladin
Ranger
Rogue
Sorcerer
Wizard
Cleric:
Clerics in the Telsendalay world get there powers from the elements
(Positive and Negative Energy, Earth, Fire, Air, Water)
Alignment of the powers in the Telsendalay world is used to represent
the powers compatibility with the cleric’s alignment. The powers
Earth, Fire, Air, Water are compatible with any alignment.
Guardians of the Celestial Song are compatible with CG, LG, LN, NG, N and
Defilers of the Void are compatible with CE, CN, NE, N.
Guardians of the Celestial Song
(Positive Energy)
Alignment: LG
Domains: Glory, Law, Protection, Sun, Healing, Good.
Defilers of the Void
(Negative Energy)
Alignment: CN
Domains: Destruction, Chaos, Darkness, Death, Madness, Evil.
Keeper of the Earth
(Earth)
Alignment: N
Domains: Earth, Strength, Animal, Plant.
Keeper of Fire
(Fire)
Alignment: N
Domains: Fire, War, Destruction, Chaos.
Keeper of the Air
(Air)
Alignment: N
Domains: Air, Weather, Liberation, Trickery.
Keeper of Water
(Water)
Alignment: N
Domains: Water, Weather , Liberation, Healing.
Advanced Players Guide Book
Alchemist
Cavalier
Summoner
Ultimate Combat Book
Gunslinger
Ninja
Samurai
Ultimate Magic Book
THE MAGUS
PRESTIGE CLASSES:
Prestige classes are classes you take for specializing your class.
Prestige classes have requirements you have to meet to become that class.
The prestige classes listed in the Advanced Players Guide and
Paths of Prestige are designed for the default pathfinder world,
however, they will be redesigned to fit into the Telsendalay world.
Advanced Players Guide Book
Battle Herald
Holy Vindicator
Horizon Walker
Master Chemist
Master Spy
Nature Warden
Stalwart Defender
Paths of Prestige Book
Aldori Swordlord
Aspis Agent
Daggermark Poisoner
Golden Legionnaire
Gray Gardener
Green Faith Acolyte
Lantern Bearer
Noble Scion
Pit Fighter
Shield Marshal
Sleepless Detective
Veiled Illusionist
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ABILITY SCORES:
Generate Ability Scores using Heroic method.
Equipment:
Standard starting equipment list on page 140 will be used.
Additionally, characters will start with one master crafted weapon with the
symbol of the free city’s adventures guild (Vanguard of the free city).
Master crafted weapons are weapons crafted with such quality they have a non-magical
+1 bonus.
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Optional Rules form Books in Use:
Ultimate Campaign Book:
DOWNTIME
Alignment
Bargaining
Companions
Contacts
Exploration
Investment
Magic Item Creation
Relationships
Taxation
Reputation and Fame
KINGDOMS AND WAR
Ultimate Combat Book:
Mastering Combat
Vehicles
Called Shots
Piecemeal Armor
Ultimate Magic Book:
Binding Outsiders
Building and Modifying Constructs
New Familiars
Spell books
Designing Spells